Web Toolkit Blog
The official source of information about GWT.
Google Plugin for Eclipse (GPE) is Now Open Source
Wednesday, November 16, 2011
Today is quite a milestone for the Google Plugin for Eclipse (GPE). Our team is very happy to announce that all of GPE (including GWT Designer) is open source under the
Eclipse Public License (EPL) v1.0
. GPE is a set of software development tools that enables Java developers to quickly design, build, optimize, and deploy cloud-based applications using the
Google Web Toolkit (GWT)
,
Speed Tracer
,
App Engine
, and other Google Cloud services.
Because of the large ecosystem that has developed around GWT, App Engine, and Google’s Cloud services, and because our primary mission is to help users (as opposed to creating proprietary development tools), it makes a lot of sense for us to open source GPE and make it easier for the
community
to enhance and extend the tools.
According to Red Hat’s Max Andersen, “We have many developers using Google's Eclipse plugin to develop GWT-based applications targeting the JBoss Application Server. With the open sourcing of the plugin we are looking forward to working even more closely with the Google team and the rest of the community on making the developer experience even more productive and an integrated part of Eclipse platform. We are especially interested in seeing the Google Eclipse plugins being able to target multiple runtimes such as the JBoss Enterprise Application Platform and Google App Engine in a uniform way, working more seamlessly with standards-based tools and frameworks.”
As of today, all of the code is available directly from the new
GPE project
and
GWT Designer project
on Google Code. Note that GWT Designer itself is based upon the
WindowBuilder open source project
at Eclipse.org (
contributed by Google last year
). We will be adopting the same guidelines for
contributing code
used by the GWT project.
In the months to come we expect to start bringing on more committers, but don't let that stop you from contributing. The project will only grow with the community's input. Submitting bugs via the
issue tracker
and engaging with other users on the
forums
will go a long way towards ensuring the overall quality of the product.
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